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Engineering

Designing the client app for people who don't want a phone in the gym

Three principles that drove the client side of PocketCoach.

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PocketCoach Team
April 22, 20266 min read
Designing the client app for people who don't want a phone in the gym

Most apps assume the client spends an hour a day in their UI. We started from the opposite.

Principle 1: One workout, one screen. Principle 2: Idempotent sync. Principle 3: Push, not inbox.

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